Patch Notes: v114 Alpha

v114 Alpha
Released October 29, 2012.

Alterations:


 * Flashbangs now disable the actor hud.
 * Rail weapon sway less severe and snappier.
 * Hull and equipment slots for metalfaces as well as started work on hulls and their effects on your characters performance.
 * Melee slot now only holds 1 item and will replace the fist when filled.
 * Items that you spawn with in deathmatch and ctp are now considered special, and will not be droppable. This means that for example, in dm_desert, instead of having fist and phaser, you will have phaser, and when you pickup the force device, you will lose the phaser and only have force device.
 * the shadow added to pickupables on highlight is now removed and replaced with a highlighting of the rendering color.
 * improved bounty feedback and made the delivery color dependant on the actor.
 * added option in profile preferences for switching to more powerful weapons on pickup.
 * Punch is not “PRESS TO PUNCH” instead of release and now always charging while equipped, but the effect feedback is just temporary to indicate when it reached max.
 * Adjusted ai move pathfinding and handling of the plug.

Bug-Fixes:


 * Fixed sounds playing despite the game being out of focus.
 * Fixed a bug related to shooting protection items.
 * Fixed music not playing on first map
 * Fixed a bug that caused the map theme outdoors to always update colors even when not needed.
 * Fixed a number of bug that caused actors with all related tables and a lot of objects to never become garbage collected. This caused the memory to continually build up over time, eventually causing performance problems and stuttering.
 * Fixed a bug that made custom tileset placers appear as black boxes
 * Crazy physical bug post deflection fixed.
 * Fixed a bug regarding jumping especially while walking up sloped and over peaks which would usually trigger a jump kick making the jump a rather pityful jump instead of what it should be.
 * Fixed crash bug related to semi cooldown
 * Fixed switching back to melee after throwing plug or big items
 * Fixed being able to exit jet bike