Patch Notes: v132 Gold

v132 Gold
Released March 9th, 2016

Features:
 * You can now restart Story Chapters! This allows you to play it again if you so please. You will not lose any access to other story nodes by doing so.
 * New Tutorial! You can consider this much more of an introduction to story too.
 * Survival is now available Online.
 * Added setting to disable Text-Chat.
 * Disconnecting and re-joining an online game will now restore the player’s previous state, including stats, equipment and volts.

Controls:
 * Made jet-shoes movement more useful and with a higher degree of control!
 * Made brain controls more racing friendly. Use "Roll" to enable the "Air-Brake". Use arrow keys on keyboard to fly around or analog stick and "Jump" on gamepad.
 * Moved default "Sneak" controls on keyboard to "Shift" in standard controls preset. Moved "Reload" one step over to "C". Shift is a more natural key for movement modifier.
 * Jump-Kick force is now twice as snappy (force is applied over less frames) but to compensate about 7.5% weaker. In practice, this is a net-increase of control since jump-kicks counter-act gravity and the spread out force application during an air roll. So it will feel slightly stronger, but mostly snappier.
 * Slightly improved wall-jumping abilities in general. For example, in a tight shaft, jump up on a wall, and hold jump to criss-cross upwards.
 * Rolling off a wall is now stronger.
 * Simply jumping while sitting on a wall has slightly more push out from wall and up force.
 * Sliding down a wall and hopping off retains more speed.
 * Improved camera in speed challenges. Camera now tracks ahead towards the next checkpoint.
 * Improved jet bike movement. Stabilized some crazy up-draft speeds when switching direction. Removed the sneak strafe flying since it didn't really help with anything.

Game-play:
 * "Jet Shoes" adjusted fuel curve to be more powerful at first, and less later.
 * "Jet Shoes" about 125% faster refuelling in air.
 * "Jet Shoes" have more fuel feedback with sounds and effects
 * "Jet Shoes" now glow to indicate the fuel level.
 * "Jet Shoes" have more fuel and charge up a fixed amount every time you land as well as over time charge.
 * Added "Jet Shoes" and "Sloth Grip" to story ship armory.
 * Slightly reduced volume of “Jet Shoes”.
 * "Predator" jump now more like “Sabretooth Hamster” jump.
 * "Predator" Aiming speed increased by 100%.
 * "Predator" AI improved to be more assertive.
 * "Predator" Max aim arc increased by 30%
 * Improved lower level beam gun "Predators" in survival, and added grenades to most “Predator” classes.
 * "Jet Bike" Improved combat AI.
 * "Homing Missile" improved physics and smoothness and homing logic.
 * "Homing Missile" added trail and updated flame FX.
 * "Brain" added more interesting death effects.
 * "Brain" reduced power of death explosion
 * "Brain" can now also use the "Reaction Enhancer" but only at an effective rate of 50%.
 * "Slugger Assault" Reduced angle recoil by 40%.
 * "Slugger Assault" Increased bullet speed by 15%.
 * "Slugger Assault" Increased base price to (300), was (250).
 * "Slugger" weapon in general, reduced crazy bullet flying after the bullet is no longer active.
 * "Team-Strike" map "Rain" adjusted middle bottom girder to have a small gap to the wall.
 * "Team-Strike" first round buy timer reduced to 45 s.
 * Bosses now destroy remaining summons when they die.
 * Made certain sections of the motherboard area less tight and a bit less punishing.
 * Added two more checkpoints in motherboard area.
 * (Beta) Improved “Brain” AI in respect to hover flying.
 * Changed co-op respawn logic. You can now always respawn your friend by walking over a checkpoint. These are always free. Furthermore, you will now only use respawn-cells when all players are dead.
 * Improved helper logic in co-op. Now pets will join whoever is left alive in story until their original owner can be respawned at a checkpoint.
 * Explosive force on tiles (boxes and such) increased by 5 times!
 * Equipped shield belts in the ship now come fully charged! No need to waste a battery each time.
 * Targets that lost their head are no longer considered auto aim targets.
 * Current combo level now visible to clarify confusion about how it works.
 * Added more checkpoints to The Trappers outdoor maps.
 * Made the first jump in “Trunkopolis Enclave” easier.
 * Added ammo pickup feedback that shows what kind of ammo and how much you received.
 * Change damage of melee attacks VS tiles. Punch and kick 50% more, melee weapons 300% more, digging weapons such as pick and shovel, 100% more.
 * Lowered frequency and reduced speed of lava balls on Deathmatch map "Secret Hideout".
 * Lava balls have been reworked. They will bounce on the lava a couple of times until they die and explode. They are also targets now, and when shot will fly across the map, bouncing violently with explosions a couple of times until they explode. The hit damage has been reduced to (0.25) was (1), but they now have splash damage explosions up to (0.75).
 * Dynamite heat wave halved speed.
 * Dynamite halved amount of heat waves.
 * Dynamite reduced heat-wave bounciness to (0.1) was (0.15)
 * Thermal bomb now emits (5) instant heat in a radius too was (0).
 * Thermal bomb increased speed of heat wave by 50%
 * Thermal bomb increased heat of heat-wave to (10), was (1)
 * Thermal bomb increased heat-wave bounciness to (0.3) was (0.15)
 * Thermal bomb added explosive push against other grenades (like all other bombs)
 * "Weaving Spikebacks" can now swim.
 * Upgrade bench can now be used by more than 1 person at a time.
 * Survival shops have more organized columns guaranteeing a more predictable offer of items.
 * Survival shops now refill the shops as items are purchased.
 * Survival shops no longer adapt the stacks to the amount of players, since they are now refilled instead.
 * Survival shops reduced visual intensity of restocking
 * Survival shops sell-UI now shows helpful slot names.
 * Survival shops sell-UI now shows item icons of hovered item.
 * Rotated melee weapons in shop to make them fit better.
 * Added more ammo and shield belt shops to chapter 1.
 * Controllers without profiles now default to more interesting colors.
 * Player names for controllers without profiles now default to "P1", "P2", …
 * Player names can be slightly larger if they are very short, and some more spacing in hud.
 * "Sabrewings" now default to a different color than ai birds.
 * Improved dance charming and made friendly character charmable as well as enemies.
 * Charming a shop-keeper with dance will now issue a rebate for the goods on display.
 * Added a shadow behind charm and taming icon to show at what size success will occur.
 * When browsing market items, the responsible shopkeeper is now marked
 * Secrets now automatically reserve the pickups for the player.
 * Jetbikes are now considered vehicles which means they will always be allowed to fade to background if you want to pass by them.
 * Improved jetbike landing gear deployment accuracy

Bugs fixed:
 * Fixed moving through push-doors really fast.
 * Fixed "Homing Missile" sometimes getting insane speed when shot with a bullet.
 * Fixed "Homing Missile" not blowing up when colliding certain other objects.
 * Fixed "Gyrojet" incorrect glowing FX on clients
 * Fixed "Self-Destruct" spamming explosions on clients.
 * Fixed partially opening volt locks creating crazy decimals and not syncing correctly.
 * Fixed buy timer running out in "Team-Strike" not resulting in correct behavior.
 * Fixed bots balancing incorrectly in "Team-Strike" and other modes when players leave/join.
 * Fixed "Team-Strike" rounds draw counting correctly towards ending the match.
 * Fixed "Face" shooting missiles to the right.
 * Fixed first phase in "Face" waiting too long to expose red spark.
 * Fixed dangerous water in "Loading Bays" causing a possible progress blocker.
 * Fixed fish spawners in "Loading Bays" not spawning the fish they are supposed to.
 * Fixed "Flashbang" accidentally having too much visual glow
 * Reduced visual explosion glow of "Thermal bombs".
 * Fixed "Jet Usage" tap/hold preference now working correctly.
 * Fixed Left Shift and Right Shift working correctly. WASD+Mouse preset was using "Shift" for "Roll", but that button did now work correctly.
 * Fixed report tags being deleted when restarting story chapters.
 * Fixed Clients not being able to push boxes as easily as the host!
 * Fixed UTF-8 file paths not saving config files correctly! People with é and other such characters in their folder name should now have less issues!
 * Leaving a pet or vehicle in water now works correctly
 * Fixed Team-Strike map "Forest" not having any default music.
 * Fixed ammo pickups not prioritizing the selected weapon.
 * Fixed upgrade icons not showing up until you inspect them.
 * Fixed crash related to rail burster with upgrade wheel in story
 * Fixed "leftSafeZone" not working properly in classic survival
 * Fixed out of ammo recoil applying flip state wrong
 * Fixed ciphers not being saved as drops in story, making them disappear if you leave the map before picking it up.
 * Fixed beam gun not using ammo on client causing client to not be able to issue reload.
 * Improved "Sabrewing" ai for flying to head. Should be less jumping about trying to land.
 * Improved "Sabrewing" landing on head logic for network clients.
 * Only shots you shoot yourself are now counted towards accuracy, and it can no longer go above 100%.
 * Re-added onDestroy behaviour to decoration loot tiles. Some user maps broke when removing them. If you have not re-saved the map this should automatically restore the functionality.
 * Fixed bug in editor where tile’s center positions would not be recalculated when rotating and scaling.
 * Fixed memory leak in editor that caused the memory to grow rather severely every time a map was tested.
 * Adjusted the radioactive shots that the "Mutaflies" emit when they die to make them less likely to just disappear directly.
 * Fixed deselecting a profile working.
 * Fixed charming and taming icons sometimes not being visible with neutral characters.
 * Fixed wing sync for fly and wasp
 * Survival main score now says "Score" instead of "Players"...
 * Fixed color issues with helper characters in online.
 * Fixed taming not working as well for clients online.
 * Improved "Predator" disabled animation to clip less with legs.
 * Fixed riding hacked "Predators" and being thrown off when the hack wears off.
 * Fixed survival leaderboards sorting. Unfortunately all the old score in survival will need to be reset. This will be done when we push the default build.
 * Fixed achievement "Respectable in all Regards" not triggering if the last achievement you get is not inside story.
 * Fixed "Survival" special objectives not being visible on clients.
 * Fixed ammo stack sometimes becoming zero for clients.
 * Fixed "Shield Batteries" stack sometimes becoming zero for clients.
 * Fixed syncing of "Materializer".
 * Fixed syncing of "Hack Device".
 * Fixed hacked enemies aiming at themselves sometimes.