Patch Notes: v105 Alpha

v105 Alpha
Released May 09, 2012.

Alterations:


 * Bots will now randomly pick between the available actors.
 * Teleport and entrance targets can now handle multiple matches. Picked one is random if many.
 * Sped up vendor purchase speed slightly.
 * Improved/updated space/nightsky rendering.
 * New map: Bird Temple!
 * New map: Back!

Bug-Fixes:


 * Pressing T after having a gamepad connected in the editor no longer crashes.
 * Going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu.
 * Fixed editor crashing when making new locales.
 * Copying tiles from multiple layers would crash the editor.
 * Tiles that are hidden as secrets now create their physics when discovered.
 * Big gui in the editor now turns into multi column.
 * Custom teams now work better.
 * Some resolutions would have some overlap in the menu when selecting map.
 * Tile browser could have too big a surface in higher resolutions.
 * Editor failed to save and restore current selected layer.
 * Certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
 * Ai would sometimes get stuck doing nothing.
 * Some optimizations regarding actor updates and theme updates.
 * Optimization for tile removal when using rain.
 * Debris heads are now considered part of the max debris count and will be removed as such.
 * Possible to select the same tile again in the tile browser now and have it close.
 * Space door sound was stereo and always very loud.
 * Rotation bug for fixed rotation tiles.
 * Smoothened menu preview loading.