Patch Notes: v129 Gold

v129 Gold
Released February 19th, 2016

Game-play:
 * Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher before)
 * Reordered nodes in the story map. Shops now always unlock after completing a story chapter.
 * Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges)
 * Added more checkpoints in the "motherboard" section.
 * Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)

Bugs:
 * Fixed bug where you could get stuck in "Brutus" map.
 * Fixed glass tubes with actors in them flickering in story.
 * Fixed stealth speed bug when clients try to stealth on host screen.
 * Fixed cinematics not speeding up again after slow down.
 * Fixed map names in online list not being sorted correctly at first
 * Fixed double input when closing pause menu.
 * Fixed getting stuck with a grenade that you cannot throw in online.