Patch Notes: v120 Alpha

v120 Alpha
Released January 25th, 2013

Alterations:


 * All slugger weapons have had their rate of fire halved, damage doubled, and bullet time generated doubled.
 * Slugger bullets now retain ability to hit after deflect.
 * Punch is now more adaptive to how far from max range the hit was, in regards to how fast the next is charged up and damage
 * You can now hold use to keep punching at max charge.
 * Added a bunch of minable tiles

Bug-Fixes:


 * Fixed incorrect speed calculation for tiles leading for crazy bobbing in fluids
 * Fixed incorrect door rendering
 * Added automatic adding of “simple” locks to io-connected to lock slots on old maps.