Patch Notes: v117 Alpha

v117 Alpha
Released January 19th, 2013

Alterations:


 * Survival House is updated
 * Brand new water movement
 * Desert Wind now gives x2 conversion for loot
 * Desert Wind: Added more harder tiers, and fixed some tiers that were reset and added weapons to some actors that had missing items.
 * Ai now understands that non-activated destructible tiles are potential paths.
 * Increased view edge cap buffer for ai-feedback

Bug-Fixes:


 * Fixed slugger bullets disabling rolls automatically
 * Fixed crash on sur safest gate
 * Fixed crash on sur desert wind related to relation behaviour
 * Fixed editor not working at all
 * Reduced stutter in preview generation
 * Thermal bomb is no longer upgradable
 * Fixed bug with placing tiles that were supposed to get a unique id on placement
 * Fixed some ai end of path jump bugs
 * Fixed radio not working
 * Added some opengl error handling so that we know what is wrong
 * Summoner booths have regained their old light glow that went missing for a while
 * A lot of shader related crashes fixed
 * Fixed certain effect doing a proposterous amount of canvas flipping
 * Water world is “working” again. There are likely a bunch of graphical horrifics, but its alive at least.
 * Fixed misaligned map previews
 * Fixed rendering of lots and lots of combos not making the combo list super tiny