Patch Notes: v109 Alpha

v109 Alpha
Released August 21st, 2012.

Alterations:


 * Phaser bullet has gotten a slight push added to hitting objects. (like when phasering a grenade, it will be slightly pushed)
 * Rail weapon slugs now now start to wobble in the air over time eventually leading to end of their flight into a de-stabilized debris bullet (resulting in their effective range being different)
 * Tweaked rail bullet bullet-time effect.
 * Camera behaviour with auto aim has been tweaked. It now shows ahead of you based on the weapon range even without a target being spotted.
 * All weapons have had their aimranges tweaked, as well as reworked scope to extend aim range beyond effective bullet range making it possible to plan your attack better
 * gyrojet gun bullet have a little less life-time and more acceleration (overall less range, but a little faster)
 * missiles have a little less range, have a moment in the start where the rocket is not ignited, and slightly less top speed, but have a high explosive radius.
 * made the rolling quickly from left to right quickly less slippery.
 * Bullets such as rail slugs, matter, gyrojet bullets and slugger shots are now part of a new collision group which makes them not interact with each other. They will still hit grenades and missiles, and grenades still hit each other. Changed this because: A) inter-bullet collision behaviour was not clear, B) it made it really hard to attack bunched up robots, C) when it happened it was usually not desired. D) Old behaviour was more of a nuisance than fun. E) it distinguishes the bullet-grenade behaviour more clearly.
 * Range for punch and kick is slighly longer range.
 * Railgun shots are now deflectable, but they have a penetration value which means that even if you deflect they will deliver some of their damage. If the damage delivered is more than the health you have, the bullet will simply go straight through you. (the “Rail Gun” will kill you even if you deflect due to its damage (5) multiplied with its penetration (0.4) being higher than the metalface max health (1).

Bug-Fixes:


 * Fixed crash bug regarding touching activated tiles.
 * Fixed layer switching crashes and move tiles layer switch crashes
 * Fixed map load crash related to updating an actor spawn with too many weapons. (possibly)
 * Fixed infinite upgrades on items when carrying two of the same
 * Fixed infinite spike bird deflect glow.
 * Fixed phaser bullet incorrect range (was accidentally being placed inside the gun in v107)
 * Spawn rings are back again (accidentally went missing)
 * Double reaction enhancer boxes in some resolutions fixed.
 * Fixed camera and laser bugs related to the beams (stuttering, and disappearing)
 * fixed editor rose crash related to pickups
 * force device added to pickups list
 * fixed some annoying behaviour in the upgrade and shop gui when items run out of stock.