Level Editor

The Level Editor allows you to edit any of the levels present within the game, as well as allowing you to create your own. Currently, you can access it in Dev mode F2 by pressing F7 or entering it directly through the Main Menu.

Controls
deeee {| To move things between layers, select them, press L to show the Layer Menu, then hold Ctrl and click the destined layer.
 * = Rotate selected object.
 * = Rotate selected object.

Things that cause errors: Lots of stuff. Most settings do not like being set to "0".

In the newest version, there is a bug where you can't move with G (goto). It will just make the camera go to the center of the map.

Changes
In version 104 Alpha, there are serval new features added to the editor, such as editing meta data, where you can change min and max players, author, the difficulity and if it is Work In Progress or not. In the file menu there are also new things, such as an easier way to show that you can test your level with F5 aswell as reloading or closing the edior. You can also access the editor using the menu directly.

Opening Default Levels
When you go to the Open Levels window, you can only select one map from the default maps (dm_stormynight.map) or any other map you saved yourself. If you want to open all other maps that are used ingame, go to the folder where you saved Cobalt (default C:\Games\Cobalt\) and go to the folder maps. There are all maps in the game. Copy them into maps_dev and you can access those maps by closing and reopening the Open Levels window. Using this technique you could rename one of your maps to the name of a default map (e.g. dm_jazz.map), copy it into maps and play your maps (of course make a backup then). But this isn't required to test your maps sence you can press F5 to test them.

Creating maps
To see more on how to create maps goto CreatingMaps